Reading: 'Seeing with your ears – Spielberg and sound design'
There are three ways you can build up tension in a scene – camerawork, pace, music.
Films have two ways into your brain: eyes and ears. When you are watching a film, these two senses are interconnected.
The visual side of the film gets the most attention because it is in front of you. But the visuals are in many ways the ‘face of the operation’. The sound ‘is actually the puppet master, the one that really holds the power.’
Sound affects what you see and from what perspective you see it.
As soon as the audio starts, you should be placed within a perspective. The sound design picks specific sounds out to tell the story within the scene.
In film, you see with your ears. The power of sound design is its invisibility behind the image. If dialogue sounds close, then the viewer is close to the person that is speaking, wherever they are.
Example: Munich (2005) dir. Stephen Spielberg
The Assassins arrive outside an apartment building to detonate a hidden bomb.
The 4′ 50″ scene is without music and almost entirely without dialogue. How is the tension built within the scene?
By building a bed of constant, noisy, city ambiance, and singling out and stringing together like beads on a wire, key noises that the tell the story.
The background that Eric Bannagh and his team are going to assassinate a man in his home by getting him to answer a phone they have secretly installed a bomb in.
The string of isolated plot sounds
- the car with the assassins arrives
- the dialogue of the targets wife and young daughter, and their car going away
- the coins and rotary phone that make the call
- the priming of the detonator
- the truck passing by
The first moment of trouble in the scene comes in sound. Up until this point in the scene, isolated noises represent the steps of the plan going smoothly. The truck passing by represents a break in that chain and a hitch in the plan. At this point the ambience outside starts to take on some strange qualities. There’s a high pitched whine, like a train stopping, on top of everything. Just like the moving truck blocks the assassins view, the movers talking keeps them from hearing the daughter’s car returning back to the apartment. We hear her footsteps, not her voice this time, which continue indoors. In the apartment the ambience is quiet. The incredible thing about this scene is that Spielberg builds the tension, not by working towards a great crescendo of noise, but by gradually subtracting elements. While the daughter is in the apartment, the danger is signalled by a single sound effect, the rotary dial of the telephone. The climax to the scene is silence. It’s a silence that works so well because it anticipates the noise of an explosion to come. At this point, the ambience has become really impressionistic. When it comes back in, it has echo that reverbs the hurried footsteps and an anxious siren. The whole sound universe corresponds in a way to the assassins, to their feelings and their nerves.
This scene is made with no dialogue, no music, just camera work and sound design.
Key points for me
When making a film, I always ask myself ‘what do my ears see?’ Because sound affects what the viewer sees and the perception from which they see it, it is important that you build scenes using camera work and pace, and a sound design that carefully picks out key sounds to tell the story.
Nerdwriter (2018) Aeon At: https://aeon.co/videos/from-shifting-perspectives-to-shaping-scenes-how-sound-design-can-carry-a-film(Accessed on 14 October 2018)
Project 13: Soundscape. "...and you can go inside if you want to"
Soundscape: “…and you can go inside if you want to”
NOTE: For full effect, please listen through headphones
Feeling very much out of my depth with this project, I jumped straight in by recording a variety of short and long sounds for the soundscape. The idea of manipulating these sounds for the soundscape felt very alien to me. I couldn’t see how pulling and twisting them was going to produce a pleasing result.
Collecting sounds
All the sounds were recorded using the SoundDevices 633 mixer/recorder with Rode NTG-1 shotgun microphone. Except for three stereo sounds, ‘traffic’, ‘wind in trees’ and ‘a breath’, one of which I planned on using for the background track. These stereo sound tracks were recorded using an iPhone6 with a Rode i-XY stereo microphone attachment (see post ‘Field recording with the Rode i-XY‘.
Short sounds
- light switch
- footsteps on tarmac
- footsteps on leaves
- door squeak
- wine glass
- fridge door closing
- metal gate slamming shut
- dripping tap
- chair scraping floor
- an exhale of breath (stereo recording)
Long sounds
- conversation (on radio)
- inside fridge
- kettle boiling
- wind in trees (stereo recording)
- traffic (stereo recording)
Not all the sounds were used in the final soundscape.
Editing in Pro Tools
I have decided to purchase a twelve month subscription to Pro Tools, as I know I will continue to use the software for sound editing. Having not used Pro Tools before, I needed to get to grips with the basic functions. The layout and controls are very different to what I am used to when mixing sound in Media Composer. Again, I feel a little out of my depth using Pro Tools.
My first attempt at assembling the soundscape was very poor. It felt shallow and uneventful, nothing more than a simple, joined-up sequence of sound effects with Delay and EQ. Something was missing, but I didn’t know what. So I began experimenting with the placement and juxtaposition of the sounds. Each sound was ‘treated’ with an EQ to remove high or low frequencies and a Delay for reverb effect. Pro Tools comes with a wide range of plugins for this. A range of factory presets within each plugin provides great creative flexibility when applying Delay and EQ to sounds. Through trial and error, I was able to create some unusual, but effective sounds.
The turning point in my investigation came when I realised I could create a ‘sound space’ – by first laying down one of the long stereo sounds for atmosphere, allowing it to run for the full length of the soundscape and applying the techniques suggested in the project brief (slowing it down to half speed; adding reverb and reducing the volume so it sat in the background) and then adding other sounds on top. So the whole thing would work together as one cohesive piece.
I also discovered I could blend two or three short sounds together, end to end for effect, or overlay two sounds to create a new one with a greater depth of character. It was only through trial and error like this, that I made any progress with the project.
As I was creating a soundscape with no corresponding picture, I realised I needed to treat this as a sound composition. Letting the sounds bounce off each other. Creating a sense of movement through the juxtaposition, blending and pace of sounds. Treated with a range of different EQ and Delay settings.
Sound selects and treatment
Audio 1
- Track: ‘traffic’ (stereo)
- Plugin: Time Compression Expansion; Ratio: 1.5 – reduced to half speed
- Plugin: AIR Dynamic Delay; Preset: Stereo
- Plugin: AIR Kill EQ; Preset: Kill and Boost Low
- Gain: -3.8 dB
Audio 2
- Track: ‘T16 – light switch’
- Plugin: AIR Reverb; Preset: Basic Large
- Gain: 0dB
Audio 3
- Track: ‘T15 – fridge interior’
- Plugin: Modulation/SciFi; Preset: Dirty Drums
- Gain: +6dB
Audio 4
- Track: ‘T06 – metal gate slamming shut’
- Plugin: AIR Dynamic Delay; Preset: Chaos After Loud
- Gain: 0dB
- Track: ‘ T07 – footsteps – shoe on tarmac’
- Plugin: Air Dynamic Delay; Preset: Chaos After Loud
- Gain: +2.6dB
- Track: ‘T08 – footsteps – shoe on leaves’
- Plugin: Air Dynamic Delay; Preset: Chaos After Loud
- Gain: -12dB
- Track: ‘T18 – kettle boiling’
- Plugin: AIR Dynamic Delay; Preset: Chaos After Loud
- Gain: 0dB
- Track: ‘T19 – fridge door closing’
- Plugin: AIR Dynamic Delay; Preset: Chaos After Loud
- Gain: 0dB
- Track: ‘T23 – chair scraping floor’
- Plugin: AIR Dynamic Delay; Preset: Chaos After Loud
- Gain: 0dB
Audio 5
- Track: ‘T11 – conversation on LyricFM’
- Plugin: EQ3 7-Band; Preset: Telephone-1
- Gain: +6dB
Audio 6
- Track: ‘a breath’ (stereo)
- Plugin: Time Compression Expansion; Ratio 1.5 – reduced to half speed
- Plugin: AIR Reverb; Preset: Cathedral
- Gain: -6dB
Audio 7
- Track: ‘traffic’ (right channel only)
- Plugin: Time Compression Expansion; Ratio 1.5
- Gain: +8.6dB
Master Fader
- Plugin:AIR Reverb; Preset: Basic Medium
Finally, I applied a little reverb to all the sounds by adding the Reverb plugin to the Master Fader, and using the ‘Medium sized room’ preset. This has helped to gel them together and sound like they are all in the same acoustic space. The finished Soundscape was output as an MP3 audio file.
It’s amazing to think this soundscape has been made out of a handful of very ordinary sounds.
An exercise in listening
One of the most memorable sound effects I can still hear even now, is the twang of the swinging door of the dining room in the hotel in Jacques Tati’s M. Hulot’s Holiday (1953). A very distinct sound, caused by people walking through as it swings back and forth, closing with a whoomp. Sound effects like this help bring a film to life by building a sound picture of the story space.
Space 1: Attic office
Sounds:
- ticking clock
- passing cars
- room ‘tone’ (?)
This space gives the impression of being a quiet room. The ticking clock adds to the atmosphere of the room, giving a strong sense of place. I had not expected to hear the sound of cars passing on the main road outside the estate. This shows clearly how no room is totally silent. I was also aware of some kind of room ‘tone’. This shows it that there is always some kind of background sound in a room, however quiet it might seem.
Space 2: Woods and stream, beside Edmondstown Road
Sounds:
- water flowing
- traffic – cars and lorries
- a dog barking
- breaks squeaking
- birds
- aeroplane
Surprisingly loud background sounds. Although varied, they were predominantly cars and lorries. Standing in the woods beside the stream, I had expected to be surrounded by woodland sounds (water, trees, birds). But, with the headphones on, I was surprised to hear how loud the road sounds were. Our brain filters out certain sounds, depending on our perception of the place in which we are standing.
This has been a very useful exercise, for several reasons.
It has shown me that every location comes with its own range of background sounds. Some expected, others not. That it is important to listen carefully to the sound space of a location in order to get a full picture of the place I would like to portray on film.
It has also shown me that relying solely on an ‘atmos’ track may not be the best thing to do, as it may contain sound elements that are irrelevant to the picture or are simply just distracting. A sound space is designed. This requires the recording of separate sound effects, that will then be manipulated in post-production to create the desired effect on the viewer’s experience of the film.
Sound in the Cinema
‘A quiet passage can create almost unbearable tension, while an abrupt silence in a noisy passage can jolt us’ (Bordwell, 2017).
Sound offers the filmmaker plenty of possibilities. The filmmaker judges which sounds to use based on how they suit the film’s overall form and how they shape the viewer’s experience of the film.
We tend to think of sound as an accompaniment to the moving image. This assumption enables sound engineers to create a story world without the viewer noticing.
Sound is a powerful film technique, in that 'it engages a distinct sense mode’ (p.264).
Eisenstein – “synchronisation of senses” – ‘making a single rhythm or expressive quality bind together image and sound’ (p.264).
‘If a sound and image occur at the same moment, they tend to be perceived as one event’ (p.265)
Sound can ‘actively shape how we understand image’ (p.265).
The viewer will construe the image depending on the sound.
‘Sound summons up an unseen space’ (p.265).
Sound guides our eye and mind.
Three examples:
Letter from Siberia (1957) dir. Chris Marker
- Demonstrates the power of sound to alter our understanding of what is on screen.
- Marker shows the same footage three times, each time the footage is accompanied by a different sound track – first affirmative, second critical, third a mix of praise and criticism.
- The viewer will construe the same images differently, depending on the voice-over commentary.
- Shows how sound ‘can steer our attention within the image’ (p.265).
Blow-Out (1981) dir. Brian de Palma
- ‘exploits the guiding function of sound’ (p.265).
- Sound reveals a clue – Jack studies his DIY film made from magazine photos; synchronises his sound tape with the image track; when the two play together, the blowout sound matches a flash from the bushes near a fence post.
- The flash was visible in the replayed footage, but it needed the sound track to make Jack and the viewer notice it.
Babel (2006) dir. Alejandro Inarritu
- When the deaf teenager enters the disco, the club music is about to climax.
- Instead of subjective sound, we get subjective silence.
- This sharply dramatises the teenager’s isolation from what is happening around her.
‘Sound gives a new value to sound’ (p.265).
Bordwell, D. (2017) Film Art: An Introduction 11th edition New York: McGraw Hill