There are three ways you can build up tension in a scene – camerawork, pace, music.
Films have two ways into your brain: eyes and ears. When you are watching a film, these two senses are interconnected.
The visual side of the film gets the most attention because it is in front of you. But the visuals are in many ways the ‘face of the operation’. The sound ‘is actually the puppet master, the one that really holds the power.’
Sound affects what you see and from what perspective you see it.
As soon as the audio starts, you should be placed within a perspective. The sound design picks specific sounds out to tell the story within the scene.
In film, you see with your ears. The power of sound design is its invisibility behind the image. If dialogue sounds close, then the viewer is close to the person that is speaking, wherever they are.
Example: Munich (2005) dir. Stephen Spielberg
The Assassins arrive outside an apartment building to detonate a hidden bomb.
The 4′ 50″ scene is without music and almost entirely without dialogue. How is the tension built within the scene?
By building a bed of constant, noisy, city ambiance, and singling out and stringing together like beads on a wire, key noises that the tell the story.
The background that Eric Bannagh and his team are going to assassinate a man in his home by getting him to answer a phone they have secretly installed a bomb in.
The string of isolated plot sounds
- the car with the assassins arrives
- the dialogue of the targets wife and young daughter, and their car going away
- the coins and rotary phone that make the call
- the priming of the detonator
- the truck passing by
The first moment of trouble in the scene comes in sound. Up until this point in the scene, isolated noises represent the steps of the plan going smoothly. The truck passing by represents a break in that chain and a hitch in the plan. At this point the ambience outside starts to take on some strange qualities. There’s a high pitched whine, like a train stopping, on top of everything. Just like the moving truck blocks the assassins view, the movers talking keeps them from hearing the daughter’s car returning back to the apartment. We hear her footsteps, not her voice this time, which continue indoors. In the apartment the ambience is quiet. The incredible thing about this scene is that Spielberg builds the tension, not by working towards a great crescendo of noise, but by gradually subtracting elements. While the daughter is in the apartment, the danger is signalled by a single sound effect, the rotary dial of the telephone. The climax to the scene is silence. It’s a silence that works so well because it anticipates the noise of an explosion to come. At this point, the ambience has become really impressionistic. When it comes back in, it has echo that reverbs the hurried footsteps and an anxious siren. The whole sound universe corresponds in a way to the assassins, to their feelings and their nerves.
This scene is made with no dialogue, no music, just camera work and sound design.
Key points for me
When making a film, I always ask myself ‘what do my ears see?’ Because sound affects what the viewer sees and the perception from which they see it, it is important that you build scenes using camera work and pace, and a sound design that carefully picks out key sounds to tell the story.
Nerdwriter (2018) Aeon At: https://aeon.co/videos/from-shifting-perspectives-to-shaping-scenes-how-sound-design-can-carry-a-film(Accessed on 14 October 2018)